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Posts: #GameDev

Posts: # GameDev

Jan 10 2020
Play "osu!", but watch out for bugs
Sergey Khrenov
Hi, all of you collectors of exotic and plain bugs alike! We've got a rare specimen on our PVS-Studio test bench today – a game called "osu!", written in C#. As usual, we'll be looking for...
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Sep 06 2019
PVS-Studio usage when checking Unreal Engine projects on the Windows OS
Ilya Gainulin
This article focuses on the specifics of checking Unreal Engine projects with the PVS-Studio static analyser on the Windows operating system: how to install the analyser, check a project, where...
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Aug 27 2019
Is Everything Ok with the First Doom?
Andrey Korostin
Recently the news about porting the first Doom on terminals and ATMs flashed in the net. Knowing from the Wikipedia article how many bugs ordinary players have found in this game, we got...
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Aug 22 2019
How to set up PVS-Studio in Travis CI using the example of PSP game console emulator
Maxim Zvyagintsev
Travis CI is a distributed web service for building and testing software that uses GitHub as a source code hosting service. In addition to the above scripts, you can add your own, thanks to...
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Aug 05 2019
Analysis of the Yuzu Source Code Using the PVS-Studio Static Code analyzer
Vladislav Stolyarov
I'm Vladislav, at the moment I am doing an internship at PVS-Studio. As you know, the best way to get to know the product is to try it, and in my case to also flesh out an article from the...
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Jul 30 2019
PVS-Studio Looked into the Red Dead Redemption's Bullet Engine
Victoria Khanieva
Nowadays there is no need to implement the physics of objects from scratch for game development because there are a lot of libraries for this purpose. Bullet was actively used in many AAA...
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Apr 25 2019
Cataclysm Dark Days Ahead: Static Analysis and Roguelike Games
Victoria Khanieva
You must have already guessed from the title that today's article will be focusing on bugs in software source code. But not only that. If you are not only interested in C++ and in reading about...
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Aug 15 2018
Good job, authors of the game 0 A.D!
Andrey Karpov
0 A.D. is a 3D game in the genre of historical real-time strategy, developed by a community of volunteers. The size of the code base is small and I decided to perform checking of this game as a...
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Jul 22 2018
Shocked System: Interesting Errors in the Source Code of the Legendary System Shock
Victoria Khanieva
My name is Victoria and I have recently joined the PVS-Studio team as a C++ developer. One of the ways to get acquainted with the analyzer and its diagnostics is to check a project and sort...
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Jul 09 2018
Amazon Lumberyard: A Scream of Anguish
Sviatoslav Razmyslov
Video games are among the most popular software products. Now a new game engine, Amazon Lumberyard, has joined this huge industry. The project is currently in the beta phase and still has time to...
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