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Posts: #GameDev

Posts: # GameDev

Aug 28 2020
Checking the code of XMage, and why you won't be able to get the special rare cards of the Dragon's Maze collection
Maxim Stefanov
XMage is a client-server application for playing Magic: The Gathering (MTG). XMage's development was started in early 2010. Since then, it has seen 182 releases, attracted an army of...
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Aug 13 2020
Unicorns break into RTS: analyzing the OpenRA source code
Nikita Lipilin
This article is about the check of the OpenRA project using the static PVS-Studio analyzer. What is OpenRA? It is an open source game engine designed to create real-time strategies. The...
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Jul 13 2020
The code of the Command & Conquer game: bugs from the 90's. Volume two
Sviatoslav Razmyslov
The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors...
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Jun 29 2020
How the PVS-Studio analyzer began to find even more errors in Unity projects
Nikita Lipilin
When developing the PVS-Studio static analyzer, we try to develop it in various directions. Thus, our team is working on plugins for the IDE (Visual Studio, Rider), improving integration with CI...
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Jun 18 2020
The code of the Command & Conquer game: bugs from the 90's. Volume one
Sviatoslav Razmyslov
The American company Electronic Arts Inc (EA) has made the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. This code should help...
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Apr 20 2020
A second check of Newton Game Dynamics with PVS-Studio
Vladislav Stolyarov
Some time ago, somewhere on the Internet, I stumbled upon a physics engine called Newton Game Dynamics. Knowing that engine projects are usually big and complex, I decided to check its code...
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Feb 05 2020
RunUO check by the PVS-Studio analyzer
Ekaterina Nikiforova
This article covers the check of the RunUO project using the static PVS-Studio analyzer. RunUO is the emulator of server software for Ultima Online, the game that once won the hearts of many...
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Jan 17 2020
VVVVVV??? VVVVVV!!!
George Gribkov
If you're reading this text, you've either thought that something was wrong with the headline or you've seen the name of a familiar computer game. VVVVVV is an indie platformer game that has...
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Jan 10 2020
Play "osu!", but watch out for bugs
Sergey Khrenov
Hi, all of you collectors of exotic and plain bugs alike! We've got a rare specimen on our PVS-Studio test bench today – a game called "osu!", written in C#. As usual, we'll be looking for...
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Sep 06 2019
PVS-Studio usage when checking Unreal Engine projects on the Windows OS
Ilya Gainulin
This article focuses on the specifics of checking Unreal Engine projects with the PVS-Studio static analyser on the Windows operating system: how to install the analyser, check a project, where...
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