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Posts: #Cpp

Posts: # Cpp

Dec 19 2023
New Year's Eve show: Top 10 errors in C and C++ projects in 2023
Alexey Gorshkov
It's December, the first snow has already fallen, and it means New Year's Eve is around the corner. Ahead of the holidays, we'll show you the most interesting errors found in the code of the...
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Dec 19 2023
Breaking down the C++ quiz by Sergei Kushnirenko
Andrey Karpov, Mikhail Gelvikh, Sergei Kushnirenko
The PVS-Studio team along with Sergei Kushnirenko prepared a quiz based on his publications. Take the quiz, challenge your focus and coding skills while looking for errors in the C++ code...
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Dec 10 2023
30 years of DOOM: new code, new bugs
Alexey Smolskas
Today marks the 30th anniversary of the first game in the DOOM series! We couldn't miss the event. To honor the occasion, we decided to see what the code of this legendary game looks like after...
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Nov 17 2023
Games! How they write code for SDL (+ interview with the creator)
Anton Tretyakov
Jack London once said, "You can't wait for inspiration. You have to go after it with a club". When it comes to game development, the SDL project may well be such a club. How is it made...
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Nov 02 2023
Microsoft PowerToys: the GitHub king among C# projects with C++ errors
Artem Rovenskii
Microsoft PowerToys is a robust and useful tool. It not only simplifies some Windows scenarios but also creates new ones. It ranks as top-rated among C# projects on GitHub. Let's see how well...
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Oct 31 2023
A deep look into YTsaurus. Availability, reliability, open source
Alexey Gorshkov
We have checked YTsaurus with the PVS-Studio analyzer — let's see the results of this check and the errors found. It's been over half a year since YTsaurus, a powerful BigData system, became...
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Oct 26 2023
Typos, null pointers, and treacherous TAB: 33 fragments in the GTK library
Andrey Karpov
GTK is a popular open-source framework for creating graphical user interfaces. The project is interesting to check with the PVS-Studio analyzer. Especially since the last time we checked it was...
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Oct 18 2023
FreeCAD and undefined behavior in C++ code: meditation for developers
Andrey Karpov
Examining the project code with the help of a static analyzer, sometimes we wonder how the error appeared and why no one noticed it. Would you like to see such an example? If so, welcome to read...
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Oct 06 2023
Bug detection in Unreal Engine projects
Andrey Karpov
The PVS-Studio team started adding new diagnostic rules that detect errors typical for Unreal Engine projects. However, we need some help from the game development community. Please share...
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Sep 12 2023
Simple, yet easy-to-miss errors in code
Andrey Karpov
A user wrote to our support about a strange false positive issued by the PVS-Studio analyzer. Let's see why this case deserves a separate note, and why developers don't notice this simple...
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