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Posts: #GameDev

Posts: # GameDev

Jun 25 2021
Yo, Ho, Ho, and a bottle of rum - or how we analyzed Storm Engine's bugs
Alexander Kurenev
PVS-Studio is a static analysis tool that helps find errors in software source code. This time PVS-Studio looked for bugs in Storm Engine's source...
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Jun 09 2021
Unity projects analysis: the solution file has two projects named "UnityEngine.UI"
Sergey Vasiliev
While PVS-Studio analyses a Unity project, one may stumble upon such an error: Error was encountered while trying to open solution file '...': The solution file has two projects...
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How to speed up building and analyzing of your project with Incredibuild?
Maxim Zvyagintsev
"How much longer are you going to build it?" - a phrase that every developer has uttered at least once in the middle of the night. Yes, a build can be long and there is no escaping it. One does...
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Feb 24 2021
Free Heroes of Might and Magic II: Open-Source project that you want to be part of
Vladislav Stolyarov
Recently we found out that the new version of the fheroes2 project was released. In our company there are many fans of Heroes of Might and Magic game series. So, we couldn't pass it up and...
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How static code analysis helps in the GameDev industry
George Gribkov
The gaming industry is constantly evolving and is developing faster than a speeding bullet. Along with the growth of the industry, the complexity of development also increases: the code base...
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Oct 21 2020
Amnesia: The Dark Descent or how to forget to fix copy paste
Victoria Khanieva
Just before the release of the "Amnesia: Rebirth" game, the vendor "Fractional Games" opened the source code of the legendary "Amnesia: The Dark Descent" and its sequel "Amnesia: A Machine For...
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Aug 28 2020
Checking the code of XMage, and why you won't be able to get the special rare cards of the Dragon's Maze collection
Maxim Stefanov
XMage is a client-server application for playing Magic: The Gathering (MTG). XMage's development was started in early 2010. Since then, it has seen 182 releases, attracted an army of...
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Aug 13 2020
Unicorns break into RTS: analyzing the OpenRA source code
Nikita Lipilin
This article is about the check of the OpenRA project using the static PVS-Studio analyzer. What is OpenRA? It is an open source game engine designed to create real-time strategies. The...
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Jul 13 2020
The code of the Command & Conquer game: bugs from the 90's. Volume two
Sviatoslav Razmyslov
The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors...
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Jun 29 2020
How the PVS-Studio analyzer began to find even more errors in Unity projects
Nikita Lipilin
When developing the PVS-Studio static analyzer, we try to develop it in various directions. Thus, our team is working on plugins for the IDE (Visual Studio, Rider), improving integration with CI...
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