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Posts: #GameDev

Posts: # GameDev

Dec 19 2024
How third-party libraries change code analysis rules
Evgenii Feklin
Imagine you add a third-party library and suddenly some diagnostic rules of the static analyzer stop working. In this article, we'll look at one of the reasons why this can happen and offer...
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Oct 17 2024
What's new in Unity 6? Overview of release updates and source code issues
Andrey Moskalev
Unity 6 is finally here! According to the developers, this is the most stable version in the game engine history. Why don't we check it using a static code analyzer? We'll also take a brief look...
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Oct 14 2024
The last source code: digging into bugs in projects after indie game studio shuts down
Artem Rovenskii
StarlightLabsCo, an indie game studio, has shut down. Its founder and developer, Harris Rothaermel, has released the source code for his projects. Now anyone can refine these projects or come up...
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Oct 11 2024
What's new in PVS-Studio for Unreal Engine?
Evgenii Feklin
Our team is constantly enhancing the PVS-Studio static analyzer to boost the code analysis efficiency. In this article, we will explore the latest analyzer updates that significantly improve...
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Oct 09 2024
PPSSPP or psp? Uncovering bugs from the future
Alexey Smolskas
Many of us get a sense of warm nostalgia when it comes to the PSP. Released in 2004, this portable console was a real breakthrough for its time. It introduced us to the possibility of...
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Sep 30 2024
WolvenKit code analysis: things to know before modding Cyberpunk 2077
Artem Rovenskii
We're all keen on playing games, but some of us also enjoy creating various mods. Today, let's take a peek at WolvenKit, one of the modding tools for Cyberpunk...
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Aug 13 2024
Flax Engine. Exploring game engine & analyzing its source code
Andrey Moskalev
"It's like Unreal and Unity had a baby," as the GameDev community has affectionately described the engine. Not only is that a cute way to describe the engine, but it's also quite spot-on...
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Aug 07 2024
How to find job for Rescue Rangers: analyzing Godot Engine
Alexey Smolskas
Developing and playing games can be an incredibly engaging, addictive, and satisfying activity. But nothing spoils the gameplay experience like a tricky hidden bug. So, today we'll be looking at...
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Jun 14 2024
Smile while drowning in bugs
Evgenii Feklin
Many times, we've written about bugs in games, in space flight software, etc. Now we'd like to honor the tradition. This time, we'll take a look at the bugs that have crept into some of the...
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May 23 2024
C++: freeing resources in destructors using helper functions
Andrey Karpov
In this article, we'll look at how to correctly destroy objects in the OOP-based C++ program without redundant operations. This is the final article in the series about the bugs in...
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