Many developers know about static analysis tools. What practical benefits do they offer, and why do so many teams introduce them? This time, we'll break down several key features of these tools...
Early morning. Fog blankets the mountain ranges. Wake up, Gordon. It's time for us to go straight into the heart of darkness to free this world of the slumbering evil. Yes, and don't forget...
The path of GameDev is treacherous and unpredictable. Like any project, it is tested through blood and sweat, battling creatures born from the darkness: barnacles, leeches, and antlions. And this...
This is the second article in a short series that explores interesting VR games and showcasing code issues found within their source code using PVS-Studio. Meet...
Unreal Engine powers a growing number of projects—from the acclaimed "The Witcher" to the equally impressive "The Day Before" As projects scale, the cost of unnoticed errors rises dramatically...
The video game industry is booming, yet it seems like games aren't evolving. Performance issues, bugs, and crashes are just the tip of the iceberg. The most efficient way to solve problems is...
In the final part of our trilogy on Nau Engine, we'll focus on errors that occur when implementing classes. The examples in this article show how even small defects can lead to serious issues in...
To this day, Unity remains popular among thousands of developers. Many well-known games such as V Rising, Beat Saber, Hearthstone, Genshin Impact, and others have been created using this engine...
Welcome to the second part of our Nau Engine trilogy, where we delve into key aspects of optimization and performance enhancement. Our goal is to discover issues that could impact the performance...