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Posts: #GameDev

Posts: # GameDev

May 21 2026
Game++. Part 1.2: C++, game engines, and architectures
Sergei Kushnirenko
This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions...
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Apr 09 2026
Game++. Part 1.1: C++, game engines, and architectures
Sergei Kushnirenko
This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions...
...
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Mar 25 2026
S&Box game engine: Inspecting grains of sand
Gleb Aslamov
The market for modern game engines is steadily growing; more and more studios are choosing smaller engines rather than one of the two major players (or, given recent events, just one). Today...
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Jan 19 2026
How to avoid losing your Minecraft server due to dangerous mods
Kirill Epifanov
I'm sure many Minecraft server owners have experienced players trying to hack into their server and give themselves administrator privileges. Of course, such behavior isn't limited to gaming, so...
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Dec 03 2025
Checking osu! and exploring features of static analyzers
Gleb Aslamov
Many developers know about static analysis tools. What practical benefits do they offer, and why do so many teams introduce them? This time, we'll break down several key features of these tools...
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Oct 10 2025
How static analysis encourages developers to refactor code: Another look at Source SDK
Denis Tukupov
Early morning. Fog blankets the mountain ranges. Wake up, Gordon. It's time for us to go straight into the heart of darkness to free this world of the slumbering evil. Yes, and don't forget...
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Sep 03 2025
Combating headcrabs in the Source SDK codebase
Denis Tukupov
The path of GameDev is treacherous and unpredictable. Like any project, it is tested through blood and sweat, battling creatures born from the darkness: barnacles, leeches, and antlions. And this...
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Aug 26 2025
Digging into open-source Unity VR Games. Part 2: NorthStar
Andrey Moskalev
This is the second article in a short series that explores interesting VR games and showcasing code issues found within their source code using PVS-Studio. Meet...
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Aug 22 2025
Digging into open-source Unity VR Games. Part 1: RocketMan
Andrey Moskalev
This is the first article in a short series exploring some intriguing VR games while examining code issues found with PVS-Studio. Meet...
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Aug 08 2025
Fewer bugs—more FPS: how static analysis benefits Unreal Engine projects
Evgenii Feklin
Unreal Engine powers a growing number of projects—from the acclaimed "The Witcher" to the equally impressive "The Day Before" As projects scale, the cost of unnoticed errors rises dramatically...
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