Any fruit of our creativity doesn't last forever. Conference swag is a mutable thing. So, any brainchild of managers and designers will have to be redesigned sooner or later. My colleagues...
Welcome to the fourth part of our digest on news and events in the .NET world! We've got a lot of updates this time. The PVS-Studio team is happy to present you a selection of the most exciting...
We have long wanted to write an article with the idea that unit tests are cool. But we shouldn't forget that they can also contain errors. Recently we have checked the DPDK project, whose...
Your attention is invited to the eighth part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
Creating an emulator for Xbox 360 games on a PC is challenging, and developers may encounter treacherous bugs at each stage of development. Let's explore some common issues that may arise during...
Listen, my tastes are very...singular. The beauty of this error is one does not simply find it. I don't believe that developers can spot it in code reviews. Unless if they know beforehand...
We think everyone knows that vulnerabilities can negatively affect a project. There are a number of ways to tackle vulnerabilities, from manual searches to customized tools. The article will...
Your attention is invited to the seventh part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
A new C# version is coming soon, continuing our annual overview series. This year's release brings more changes than the last. That's nice to see! There are both major changes and specialized...
Unity 6 is finally here! According to the developers, this is the most stable version in the game engine history. Why don't we check it using a static code analyzer? We'll also take a brief look...