Python, a programming language that needs no special introduction. It has rightly earned the title of "The best Excel" for user-friendly handling of big data. Game developers love it for its...
In the final part of our trilogy on Nau Engine, we'll focus on errors that occur when implementing classes. The examples in this article show how even small defects can lead to serious issues in...
Get ready for code smells, classic errors, and typos when checking the TDengine project using PVS-Studio. Developers could've prevented many of them if they had carefully designed the code in...
Sooner or later, any developer working with C-like languages gets the idea of treating a two-dimensional array as a one-dimensional one. The reasons vary, but the result is usually the same. In...
Get ready for code smells, classic errors, and typos when checking the TDengine project using PVS-Studio. Much of this is avoidable if we design code carefully from the beginning, keep the...
The analysis of the TDengine project code using PVS-Studio reveals classic errors and typos. Developers could've avoided many of them if they had carefully designed the code in the first place...
Welcome to the second part of our Nau Engine trilogy, where we delve into key aspects of optimization and performance enhancement. Our goal is to discover issues that could impact the performance...
This is a second part of the story on how the C and C++ languages came to be as we know them today. Here, we'll cover the official certification of C and C++, as well as the tools released...