To this day, Unity remains popular among thousands of developers. Many well-known games such as V Rising, Beat Saber, Hearthstone, Genshin Impact, and others have been created using this engine...
Welcome to the second part of our Nau Engine trilogy, where we delve into key aspects of optimization and performance enhancement. Our goal is to discover issues that could impact the performance...
This article begins a trilogy about the Nau Engine game engine. In the first part, we focus on its functionality and explore three categories of common errors: copy-paste errors, logic flaws...
Want to distribute a large project build across multiple computers? Easy! Let's figure out how to use Unreal Horde, a new tool inside Unreal Engine 5.5. Besides, we'll cover how to run...
Developing modifications for Minecraft is a fun and enjoyable hobby. In this article, we'll explore errors in mods for our favorite game through the Custom NPC+ project. We'll reproduce them...
In the world of video games, emulators have become a real boon for fans of classic projects. Among these, PPSSPP stands out as one of the most popular PlayStation Portable (PSP) emulators...
Imagine you add a third-party library and suddenly some diagnostic rules of the static analyzer stop working. In this article, we'll look at one of the reasons why this can happen and offer...
Unity 6 is finally here! According to the developers, this is the most stable version in the game engine history. Why don't we check it using a static code analyzer? We'll also take a brief look...
StarlightLabsCo, an indie game studio, has shut down. Its founder and developer, Harris Rothaermel, has released the source code for his projects. Now anyone can refine these projects or come up...
Our team is constantly enhancing the PVS-Studio static analyzer to boost the code analysis efficiency. In this article, we will explore the latest analyzer updates that significantly improve...