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Posts: #GameDev

Posts: # GameDev

14 Mar 2025
PVS-Studio in development of Unity projects: new specialized diagnostic rules
Andrey Moskalev
To this day, Unity remains popular among thousands of developers. Many well-known games such as V Rising, Beat Saber, Hearthstone, Genshin Impact, and others have been created using this engine...
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21 Fév 2025
Exploring Nau Engine codebase: pt.2
Evgenii Feklin
Welcome to the second part of our Nau Engine trilogy, where we delve into key aspects of optimization and performance enhancement. Our goal is to discover issues that could impact the performance...
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13 Fév 2025
Exploring Nau Engine codebase: pt.1
Evgenii Feklin
This article begins a trilogy about the Nau Engine game engine. In the first part, we focus on its functionality and explore three categories of common errors: copy-paste errors, logic flaws...
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12 Fév 2025
Distributed build of Unreal Engine projects with Horde and UBA
Valerii Filatov
Want to distribute a large project build across multiple computers? Easy! Let's figure out how to use Unreal Horde, a new tool inside Unreal Engine 5.5. Besides, we'll cover how to run...
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07 Fév 2025
How to crash Minecraft with your mod
Kirill Epifanov
Developing modifications for Minecraft is a fun and enjoyable hobby. In this article, we'll explore errors in mods for our favorite game through the Custom NPC+ project. We'll reproduce them...
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31 Jan 2025
PPSSPP or psp? Uncovering bugs from the past
Alexey Smolskas
In the world of video games, emulators have become a real boon for fans of classic projects. Among these, PPSSPP stands out as one of the most popular PlayStation Portable (PSP) emulators...
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19 Déc 2024
How third-party libraries change code analysis rules
Evgenii Feklin
Imagine you add a third-party library and suddenly some diagnostic rules of the static analyzer stop working. In this article, we'll look at one of the reasons why this can happen and offer...
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17 Oct 2024
What's new in Unity 6? Overview of release updates and source code issues
Andrey Moskalev
Unity 6 is finally here! According to the developers, this is the most stable version in the game engine history. Why don't we check it using a static code analyzer? We'll also take a brief look...
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14 Oct 2024
The last source code: digging into bugs in projects after indie game studio shuts down
Artem Rovenskii
StarlightLabsCo, an indie game studio, has shut down. Its founder and developer, Harris Rothaermel, has released the source code for his projects. Now anyone can refine these projects or come up...
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11 Oct 2024
What's new in PVS-Studio for Unreal Engine?
Evgenii Feklin
Our team is constantly enhancing the PVS-Studio static analyzer to boost the code analysis efficiency. In this article, we will explore the latest analyzer updates that significantly improve...
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