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Examples of errors detected by the V502…

Examples of errors detected by the V502 diagnostic

April 5, 2021

V502. Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the 'foo' operator.


Grid Control Re-dux

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. GridCtrlDemoDlg.cpp 1115


void CGridCtrlDemoDlg::UpdateMenuUI()
{
  ....
  GetMenu()->CheckMenuItem(IDC_HORZ_LINES, MF_BYCOMMAND |
    (bHorzLines)? MF_CHECKED: MF_UNCHECKED);
  GetMenu()->CheckMenuItem(IDC_LISTMODE, MF_BYCOMMAND |
    (m_Grid.GetListMode())? MF_CHECKED: MF_UNCHECKED);
  GetMenu()->CheckMenuItem(IDC_VERT_LINES, MF_BYCOMMAND |
    (bVertLines)? MF_CHECKED: MF_UNCHECKED);
  GetMenu()->EnableMenuItem(IDC_SINGLESELMODE, MF_BYCOMMAND |
    (m_Grid.GetListMode())? MF_ENABLED: MF_DISABLED|MF_GRAYED);
  ....
  GetMenu()->CheckMenuItem(ID_HIDE2NDROWCOLUMN,
    MF_BYCOMMAND |
    (m_bRow2Col2Hidden)? MF_CHECKED: MF_UNCHECKED);
  ....
}

This code is incorrect as the priority of '?:' operator is lower than of '|'. The program works correctly because of MF_BYCOMMAND == 0. Nonetheless this code is potentially dangerous.


FCEUX

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. fceux memwatch.cpp 711


static BOOL CALLBACK MemWatchCallB(....)
{
  ....
  EnableMenuItem(memwmenu, MEMW_FILE_SAVE,
    MF_BYCOMMAND | fileChanged ? MF_ENABLED:MF_GRAYED);
  ....
}

It works because of sheer luck, since #define MF_BYCOMMAND 0x00000000L.


IPP Samples

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. vm vm_file_win.c 393


vm_file* vm_file_fopen(....)
{
  ....
  mds[3] = FILE_ATTRIBUTE_NORMAL |
           (islog == 0) ? 0 : FILE_FLAG_NO_BUFFERING;
  ....
}

0 is always written into mds[3]. Parentheses should be used: mds[3] = FILE_ATTRIBUTE_NORMAL | ((islog == 0) ? 0 : FILE_FLAG_NO_BUFFERING).


Newton Game Dynamics

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '*' operator. physics dgminkowskiconv.cpp 1061


dgInt32 CalculateConvexShapeIntersection (....)
{
  ....
  den = dgFloat32 (1.0e-24f) *
        (den > dgFloat32 (0.0f)) ?
          dgFloat32 (1.0f) : dgFloat32 (-1.0f);
  ....
}

Similar errors can be found in some other places:

  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '*' operator. physics dgminkowskiconv.cpp 1081

Chromium

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '-' operator. views custom_frame_view.cc 400


static const int kClientEdgeThickness;

int height() const;

bool ShouldShowClientEdge() const;

void CustomFrameView::PaintMaximizedFrameBorder(
  gfx::Canvas* canvas)
{
  ....
  int edge_height = titlebar_bottom->height() -
    ShouldShowClientEdge() ? kClientEdgeThickness : 0;
  ....
}

OTS

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. ots gdef.cc 278


bool version_2;

bool ots_gdef_parse(....)
{
  ....
  const unsigned gdef_header_end = static_cast<unsigned>(8) +
    gdef->version_2 ? static_cast<unsigned>(2) :
                      static_cast<unsigned>(0);
  ....
}

ReactOS

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. uniata id_dma.cpp 1610


VOID NTAPI
AtapiDmaInit(....)
{
  ....
  ULONG treg = 0x54 + (dev < 3) ? (dev << 1) : 7;
  ....
}

The "0x54 + (dev < 3)" condition is always true. This is the correct code: ULONG treg = 0x54 + ((dev < 3) ? (dev << 1) : 7).


Chromium

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. rtp_rtcp rtp_receiver_video.cc 480


WebRtc_Word32
RTPReceiverVideo::ReceiveH263Codec(....)
{
  ....
  if (IP_PACKET_SIZE < parsedPacket.info.H263.dataLength +
       parsedPacket.info.H263.insert2byteStartCode ? 2:0)
  ....
}

Parentheses should be used.

Similar errors can be found in some other places:

  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. rtp_rtcp rtp_receiver_video.cc 504

MongoDB

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '<<' operator. version.cpp 107


string sysInfo() {
  ....
  stringstream ss;
  ....
  ss << (sizeof(char *) == 8) ? " 64bit" : " 32bit";
  ....
}

A very nice sample. 0 or 1 will be printed instead of "32bit"/"64bit".


TinyCAD

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. ruler.cpp 66


BOOL hasOrigin;

void Ruler::OnNewSize(CRect nSize)
{
  ....
  Size = CRect(Size.left + hasOrigin ? RULER_WIDTH : 0,
               Size.top, Size.right, Size.top + RULER_WIDTH);
  ....
}

Apache Xerces Project

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '*' operator. contentspecnode.cpp 262


int ContentSpecNode::getMaxTotalRange() const {
  ....
  int max
  int maxFirst;
  int maxSecond;
  ....
  max = max * (maxFirst > maxSecond) ? maxFirst : maxSecond;
  ....
}

Unreal Engine 4

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. materialshared.h 224


class FUniformExpressionSet : public FRefCountedObject
{
  ....
  uint32 GetAllocatedSize() const
  {
    return UniformVectorExpressions.GetAllocatedSize()
      + UniformScalarExpressions.GetAllocatedSize()
      + Uniform2DTextureExpressions.GetAllocatedSize()
      + UniformCubeTextureExpressions.GetAllocatedSize()
      + ParameterCollections.GetAllocatedSize()
      + UniformBufferStruct
          ?
          (sizeof(FUniformBufferStruct) +
           UniformBufferStruct->GetMembers().GetAllocatedSize())
          :
          0;
  }
  ....
};

Wine Is Not an Emulator

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. url.c 767


static HRESULT WINAPI Protocol_Start(....)
{
  ....
  ok(size == no_callback ? 512 : 13, "size=%d\n", size);
  ....
}

Similar errors can be found in some other places:

  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. string.c 1086
  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. string.c 1111
  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. reader.c 761
  • And 2 additional diagnostic messages.

Miranda NG

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. TabSRMM controls.cpp 451


#define MF_BYCOMMAND 0x00000000L

void CMenuBar::updateState(const HMENU hMenu) const
{
  ....
  ::CheckMenuItem(hMenu, ID_VIEW_SHOWAVATAR,
    MF_BYCOMMAND | dat->bShowAvatar ? MF_CHECKED : MF_UNCHECKED);
  ....
}

This code is incorrect as the priority of '?:' operator is lower than of '|'. The program works correctly because of MF_BYCOMMAND == 0. Nonetheless this code is potentially dangerous.

Similar errors can be found in some other places:

  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. TabSRMM hotkeyhandler.cpp 307
  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. MRA mrapopup.cpp 289
  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. CmdLine utils.cpp 92
  • And 6 additional diagnostic messages.

Haiku Operation System

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '-' operator. AbstractLayout.cpp 244


bool IsVisible(bool ancestorsVisible) const
{
  int16 showLevel = BView::Private(view).ShowLevel();
  return (showLevel - (ancestorsVisible) ? 0 : 1) <= 0;
}

Haiku Operation System

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '&&' operator. fnmatch.c 58


#define FOLD(c) \
  ((flags & FNM_CASEFOLD) && ISUPPER ((unsigned char) (c)) \
  ? tolower ((unsigned char) (c)) \
  : (c))

Computational Network Toolkit

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. sequenceparser.h 338


enum SequenceFlags
{
    seqFlagNull = 0,
    seqFlagLineBreak = 1, // line break on the parsed line
    seqFlagEmptyLine = 2, // empty line
    seqFlagStartLabel = 4,
    seqFlagStopLabel = 8
};

long Parse(....)
{
  ....
  // sequence state machine variables
  bool m_beginSequence;
  bool m_endSequence;
  ....
  if (seqPos)
  {
    SequencePosition sequencePos(numbers->size(), labels->size(),
      m_beginSequence ? seqFlagStartLabel : 0 | m_endSequence ?
      seqFlagStopLabel : 0 | seqFlagLineBreak);
    // add a sequence element to the list
    seqPos->push_back(sequencePos);
    sequencePositionLast = sequencePos;
  }

  // end of sequence determines record separation
  if (m_endSequence)
      recordCount = (long) labels->size();
  ....
}

FreeBSD Kernel

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. ata-serverworks.c 166


static int
ata_serverworks_chipinit(device_t dev)
{
  ....
  pci_write_config(dev, 0x5a,
           (pci_read_config(dev, 0x5a, 1) & ~0x40) |
           (ctlr->chip->cfg1 == SWKS_100) ? 0x03 : 0x02, 1);
  }
  ....
}

FreeBSD Kernel

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. in6.c 1318


void
in6_purgeaddr(struct ifaddr *ifa)
{
  ....
  error = rtinit(&(ia->ia_ifa), RTM_DELETE, ia->ia_flags |
        (ia->ia_dstaddr.sin6_family == AF_INET6) ? RTF_HOST : 0);
  ....
}

Similar errors can be found in some other places:

  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '&' operator. if_bwn.c 10838
  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. zap_micro.c 500

OpenToonz

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. igs_motion_wind_pixel.cpp 127


void rgb_to_lightness_(
  const double re, const double gr, const double bl, double &li)
{
  li=((re < gr) ? ((gr < bl) ? bl : gr) : ((re < bl) ? bl : re) +
                            (gr < re)
                          ? ((bl < gr) ? bl : gr)
                          : ((bl < re) ? bl : re)) / 2.0;
}

Open X-Ray Engine

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '*' operator. hudsound.cpp 108


void HUD_SOUND_ITEM::PlaySound(HUD_SOUND_ITEM&     hud_snd,
                                const Fvector&     position,
                                const IGameObject* parent,
                                bool               b_hud_mode,
                                bool               looped,
                                u8                 index)
{
  ....
  hud_snd.m_activeSnd->snd.set_volume(
    hud_snd.m_activeSnd->volume * b_hud_mode?psHUDSoundVolume
                                            :1.0f);
}

Similar errors can be found in some other places:

  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. uihudstateswnd.cpp 487
  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. uicellcustomitems.cpp 106

OpenJDK

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. method.hpp 249


int method_size() const
  { return sizeof(Method)/wordSize + is_native() ? 2 : 0; }

CryEngine V

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. gpuparticlefeaturespawn.cpp 79


bool HasDuration() { return m_useDuration; }

void CFeatureSpawnRate::SpawnParticles(....)
{
  ....
  SSpawnData& spawn = pRuntime->GetSpawnData(i);
  const float amount = spawn.amount;
  const int spawnedBefore = int(spawn.spawned);
  const float endTime = spawn.delay +
                        HasDuration() ? spawn.duration : fHUGE;
  ....
}

GCC

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '<=' operator. dwarf2out.c 2053


static void
output_loc_operands (dw_loc_descr_ref loc, int for_eh_or_skip)
{
  unsigned long die_offset
    = get_ref_die_offset (val1->v.val_die_ref.die);
  ....
  gcc_assert (die_offset > 0
        && die_offset <= (loc->dw_loc_opc == DW_OP_call2)
             ? 0xffff
             : 0xffffffff);
  ....
}

Linux Kernel

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '|' operator. core.c 1046


static int nvme_pr_preempt(struct block_device *bdev,
                           u64 old, u64 new,
                           enum pr_type type, bool abort)
{
  u32 cdw10 = nvme_pr_type(type) << 8 | abort ? 2 : 1;
  return nvme_pr_command(bdev, cdw10, old, new,
                         nvme_cmd_resv_acquire);
}

Scilab

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. sci_sparse.cpp 49


types::Function::ReturnValue sci_sparse(....)
{
  bool isValid = true;
  ....
  for (int i = 0 ; isValid && i < in.size() ; i++)
  {
    switch (in[i]->getType())
    {
      case types::InternalType::ScilabBool :
      case types::InternalType::ScilabSparseBool :
      {
        isValid = (i == (in.size() > 1) ? 1 : 0);
      }
  ....
}

Amazon Lumberyard

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. zipencryptor.cpp 217


bool ZipEncryptor::ParseKey(....)
{
  ....
  size_t pos = i * 2 + (v1 == 0xff) ? 1 : 2;
  RCLogError("....", pos);
  return false;
  ....
}
size_t pos = i * 2 + (v1 == 0xff ? 1 : 2);

Amazon Lumberyard

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '-' operator. 3dengine.cpp 1898


float C3DEngine::GetDistanceToSectorWithWater()
{
  ....
  return (bCameraInTerrainBounds && (m_pTerrain &&
          m_pTerrain->GetDistanceToSectorWithWater() > 0.1f)) ?
          m_pTerrain->GetDistanceToSectorWithWater() :
          max(camPostion.z - OceanToggle::IsActive() ?
          OceanRequest::GetOceanLevel() : GetWaterLevel(), 0.1f);
}
camPostion.z - OceanToggle::IsActive() ? .... : ....

Similar errors can be found in some other places:

  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '-' operator. scriptbind_ai.cpp 5203
  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '+' operator. qcolumnwidget.cpp 136
  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '&&' operator. shapetool.h 98

Perl 5

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '-' operator. toke.c 9494


STATIC char *
S_scan_ident(pTHX_ char *s, char *dest, STRLEN destlen, I32 ck_uni)
{
  ....
  if ((s <= PL_bufend - (is_utf8)
                          ? UTF8SKIP(s)
                          : 1)
        && VALID_LEN_ONE_IDENT(s, PL_bufend, is_utf8))
  {
    ....
  }
  ....
}
s <= PL_bufend - (is_utf8) ? UTF8SKIP(s) : 1

Perl 5

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. re_exec.c 9193


STATIC I32
S_regrepeat(pTHX_ regexp *prog, char **startposp, const regnode *p,
            regmatch_info *const reginfo, I32 max _pDEPTH)
{
  ....
  assert(STR_LEN(p) == reginfo->is_utf8_pat ? UTF8SKIP(STRING(p)) : 1);
  ....
}

Similar errors can be found in some other places:

  • V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. re_exec.c 9286

NCBI Genome Workbench

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '&&' operator. ncbi_connutil.c 1135


static const char* x_ClientAddress(const char* client_host,
                                   int/*bool*/ local_host)
{
  ....
  if ((client_host == c  &&  x_IsSufficientAddress(client_host))
      ||  !(ip = *c  &&  !local_host
            ? SOCK_gethostbyname(c)
            : SOCK_GetLocalHostAddress(eDefault))
      ||  SOCK_ntoa(ip, addr, sizeof(addr)) != 0
      ||  !(s = (char*) malloc(strlen(client_host) + strlen(addr) + 3))) {
      return client_host/*least we can do :-/*/;
  }
  ....
}

LLVM/Clang

V502 [CWE-783] Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. PPCTargetTransformInfo.cpp 404


int PPCTTIImpl::getVectorInstrCost(unsigned Opcode, Type *Val, unsigned Index) {
  ....
  if (ISD == ISD::EXTRACT_VECTOR_ELT && Index == ST->isLittleEndian() ? 1 : 0)
    return 0;
  ....
}

Heawei Ark Compiler

V502 Perhaps the '?:' operator works in a different way than it was expected. The '?:' operator has a lower priority than the '==' operator. mir_parser.cpp 884


enum Opcode : uint8 {
  kOpUndef,
  ....
  OP_intrinsiccall,
  OP_intrinsiccallassigned,
  ....
  kOpLast,
};

bool MIRParser::ParseStmtIntrinsiccall(StmtNodePtr &stmt, bool isAssigned) {
  Opcode o = !isAssigned ? (....)
                         : (....);
  auto *intrnCallNode = mod.CurFuncCodeMemPool()->New<IntrinsiccallNode>(....);
  lexer.NextToken();
  if (o == !isAssigned ? OP_intrinsiccall : OP_intrinsiccallassigned) {
    intrnCallNode->SetIntrinsic(GetIntrinsicID(lexer.GetTokenKind()));
  } else {
    intrnCallNode->SetIntrinsic(static_cast<MIRIntrinsicID>(....));
  }
  ....
}

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