Examples of errors detected by the V705 diagnostic
V705. It is possible that 'else' block was forgotten or commented out, thus altering the program's operation logics.
K Desktop Environment
V705 It is possible that 'else' block was forgotten or commented out, thus altering the program's operation logics. entrydetailsdialog.cpp 149
void EntryDetails::entryChanged(const KNS3::EntryInternal& entry)
{
....
if(m_entry.previewUrl(EntryInternal::PreviewSmall1).isEmpty()){
ui->previewBig->setVisible(false);
} else // <=
if (!m_entry.previewUrl((....)type).isEmpty()) {
....
}
....
}
Miranda NG
V705 It is possible that 'else' block was forgotten or commented out, thus altering the program's operation logics. LinkList linklist_fct.cpp 92
int ExtractURI(....)
{
....
while ( msg[i] && !_istspace(msg[i]))
{
if ( IsDBCSLeadByte(msg[i] ) && msg[i+1]) i++;
else // <=
if ( _istalnum(msg[i]) || msg[i]==_T('/'))
{
cpLastAlphaNum = charCount;
iLastAlphaNum = i;
}
charCount++;
i++;
}
....
}
Linux Kernel
V705 It is possible that 'else' block was forgotten or commented out, thus altering the program's operation logics. grip.c 152
static int grip_xt_read_packet(....)
{
....
if ((u ^ v) & 1) {
buf = (buf << 1) | (u >> 1);
t = strobe;
i++;
} else
if ((((u ^ v) & (v ^ w)) >> 1) & ~(u | v | w) & 1) {
....
}
FreeBSD Kernel
V705 It is possible that 'else' block was forgotten or commented out, thus altering the program's operation logics. scsi_da.c 3231
static void
dadone(struct cam_periph *periph, union ccb *done_ccb)
{
....
/*
* If we tried READ CAPACITY(16) and failed,
* fallback to READ CAPACITY(10).
*/
if ((state == DA_CCB_PROBE_RC16) &&
....
} else // <=
/*
* Attach to anything that claims to be a
* direct access or optical disk device,
* as long as it doesn't return a "Logical
* unit not supported" (0x25) error.
*/
if ((have_sense) && (asc != 0x25) // <=
....
} else {
....
}
....
}
Similar errors can be found in some other places:
- V705 It is possible that 'else' block was forgotten or commented out, thus altering the program's operation logics. bxe_elink.c 1407
Valgrind
V705 It is possible that 'else' block was forgotten or commented out, thus altering the program's operation logics. readelf.c 2231
Bool ML_(read_elf_debug_info) ( struct _DebugInfo* di )
{
....
if (inrw && sdynbss_present) {
vg_assert(di->sbss_present);
sdynbss_present = False;
vg_assert(di->sbss_svma + di->sbss_size == svma);
di->sbss_size += size;
....
} else // <=
if (inrw && !di->sbss_present) {
di->sbss_present = True;
di->sbss_svma = svma;
di->sbss_avma = svma + inrw->bias;
....
}
XNU kernel
V705 CWE-691 It is possible that 'else' block was forgotten or commented out, thus altering the program's operation logics. vm_resident.c 1248
void vm_page_release_startup(vm_page_t mem);
void
pmap_startup(
vm_offset_t *startp,
vm_offset_t *endp)
{
....
// -debug code remove
if (2 == vm_himemory_mode) {
for (i = 1; i <= pages_initialized; i++) {
....
}
}
else
// debug code remove-
/*
* Release pages in reverse order so that physical pages
* initially get allocated in ascending addresses. This keeps
* the devices (which must address physical memory) happy if
* they require several consecutive pages.
*/
for (i = pages_initialized; i > 0; i--) {
if(fill) fillPage(....);
vm_page_release_startup(&vm_pages[i - 1]);
}
....
}
A very suspicious 'else' keyword. Maybe it is superfluous and it changes the logic of the program.
Haiku Operation System
V705 It is possible that 'else' block was forgotten or commented out, thus altering the program's operation logics. HostnameView.cpp 109
status_t
HostnameView::_LoadHostname()
{
BString fHostnameString;
char hostname[MAXHOSTNAMELEN];
if (gethostname(hostname, MAXHOSTNAMELEN) == 0) {
fHostnameString.SetTo(hostname, MAXHOSTNAMELEN);
fHostname->SetText(fHostnameString);
return B_OK;
} else
return B_ERROR;
}
Command & Conquer
V705 It is possible that 'else' block was forgotten or commented out, thus altering the program's operation logics. NETDLG.CPP 1506
static int Net_Join_Dialog(void)
{
....
/*...............................................................
F4/SEND/'M' = edit a message
...............................................................*/
if (Messages.Get_Edit_Buf()==NULL) {
....
} else
/*...............................................................
If we're already editing a message and the user clicks on
'Send', translate our input to a Return so Messages.Input() will
work properly.
...............................................................*/
if (input==(BUTTON_SEND | KN_BUTTON)) {
input = KN_RETURN;
}
....
}