Our website uses cookies to enhance your browsing experience.
Accept
to the top
close form

Fill out the form in 2 simple steps below:

Your contact information:

Step 1
Congratulations! This is your promo code!

Desired license type:

Step 2
Team license
Enterprise license
** By clicking this button you agree to our Privacy Policy statement
close form
Request our prices
New License
License Renewal
--Select currency--
USD
EUR
* By clicking this button you agree to our Privacy Policy statement

close form
Free PVS‑Studio license for Microsoft MVP specialists
* By clicking this button you agree to our Privacy Policy statement

close form
To get the licence for your open-source project, please fill out this form
* By clicking this button you agree to our Privacy Policy statement

close form
I am interested to try it on the platforms:
* By clicking this button you agree to our Privacy Policy statement

close form
check circle
Message submitted.

Your message has been sent. We will email you at


If you do not see the email in your inbox, please check if it is filtered to one of the following folders:

  • Promotion
  • Updates
  • Spam

Webinar: Evaluation - 05.12

>
>
>
Examples of errors detected by the V630…

Examples of errors detected by the V630 diagnostic

V630. The 'malloc' function is used to allocate memory for an array of objects that are classes containing constructors/destructors.


Cocos2d-x

V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors and destructors. ccmotionstreak.cpp 122


Vec2::Vec2() : x(0.0f), y(0.0f) { }
Vec2::Vec2(float xx, float yy) : x(xx), y(yy) { }

bool MotionStreak::initWithFade(...)
{
  ....
  _pointVertexes = (Vec2*)malloc(sizeof(Vec2) * _maxPoints);
  _vertices = (Vec2*)malloc(sizeof(Vec2) * _maxPoints * 2);
  _texCoords = (Tex2F*)malloc(sizeof(Tex2F) * _maxPoints * 2);
  ....
}

Haiku Operation System

V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors. PDFWriter.cpp 117


BRect::BRect();
BRect::BRect(const BRect& other);
BRect::BRect(float side);

BPoint::BPoint();
BPoint::BPoint(float x, float y);
BPoint::BPoint(const BPoint& p);

status_t
PDFWriter::PrintPage(int32  pageNumber, int32 pageCount)
{
  ....
  pictures =
    (BPicture **)malloc(pictureCount * sizeof(BPicture *));
  picRects =
    (BRect *)malloc(pictureCount * sizeof(BRect));    // <=
  picPoints =
    (BPoint *)malloc(pictureCount * sizeof(BPoint));  // <=
  picRegion = new BRegion();
  ....
}

Computational Network Toolkit

V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors. latticeforwardbackward.cpp 912


struct aligninfo // phonetic alignment
{
  unsigned int unit : 19;   // triphone index
  unsigned int frames : 11; // duration in frames
  unsigned int unused : 1; // (for future use)
  unsigned int last : 1;   // set for last entry
  aligninfo(size_t punit, size_t pframes)
      : unit((unsigned int) punit),
        frames((unsigned int) pframes), unused(0), last(0)
  {
    checkoverflow(unit, punit, "aligninfo::unit");
    checkoverflow(frames, pframes, "aligninfo::frames");
  }
  aligninfo() // [v-hansu] initialize to impossible values
  {
#ifdef INITIAL_STRANGE
    unit = unsigned int(-1);
    frames = unsigned int(-1);
    unused = unsigned int(-1);
    last = unsigned int(-1);
#endif
  }
  template <class IDMAP>
  void updateunit(const IDMAP& idmap /*[unit] -> new unit*/)
  {
    const size_t mappedunit = idmap[unit];
    unit = (unsigned int) mappedunit;
    checkoverflow(unit, mappedunit, "aligninfo::unit");
  }
};

void lattice::forwardbackwardalign()
{
  ....
  aligninfo *refinfo;
  unsigned short *refalign;

  refinfo = (aligninfo *) malloc(sizeof(aligninfo) * 1);    // <=
  refalign = (unsigned short *) malloc(sizeof(....) * framenum);

  array_ref<aligninfo> refunits(refinfo, 1);
  array_ref<unsigned short> refedgealignmentsj(....);
  ....
}

CryEngine V

V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. command_buffer.cpp 62


void CBuffer::Execute()
{
  ....
  QuatT * pJointsTemp = static_cast<QuatT*>(
    alloca(m_state.m_jointCount * sizeof(QuatT)));
  ....
}

Similar errors can be found in some other places:

  • V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. command_buffer.cpp 67
  • V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. posematching.cpp 144
  • V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. characterinstance.cpp 280
  • And 4 additional diagnostic messages.

EFL Core Libraries

V630 The 'calloc' function is used to allocate memory for an array of objects which are classes containing constructors. ephysics_world.cpp 299


class btVector3
{
public:
  ....
  btScalar m_floats[4];
  inline btVector3() { }
  ....
};

typedef struct _Simulation_Msg Simulation_Msg;

struct _Simulation_Msg {
     EPhysics_Body *body_0;
     EPhysics_Body *body_1;
     btVector3 pos_a;
     btVector3 pos_b;
     Eina_Bool tick:1;
};

static void
_ephysics_world_tick_dispatch(EPhysics_World *world)
{
   Simulation_Msg *msg;

   if (!world->ticked)
     return;

   world->ticked = EINA_FALSE;
   world->pending_ticks++;

   msg = (Simulation_Msg *) calloc(1, sizeof(Simulation_Msg));
   msg->tick = EINA_TRUE;
   ecore_thread_feedback(world->cur_th, msg);
}

Similar errors can be found in some other places:

  • V630 The 'calloc' function is used to allocate memory for an array of objects which are classes containing constructors. ephysics_world.cpp 471

Newton Game Dynamics

V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. dgSkeletonContainer.cpp 1341


#define alloca _alloca
....
#define dAlloca(type,size) (type*) alloca ((size) * sizeof (type))
....
dgSpatialMatrix::dgSpatialMatrix();
dgSpatialMatrix::dgSpatialMatrix(dgFloat32 val);
....
dgSpatialMatrix* const bodyMassArray = dgAlloca(dgSpatialMatrix,
                                                m_nodeCount);

Newton Game Dynamics

V630 The '_alloca' function is used to allocate memory for an array of objects which are classes containing constructors. dgSkeletonContainer.cpp 1342


#define alloca _alloca
....
#define dAlloca(type,size) (type*) alloca ((size) * sizeof (type))
....
dgSpatialMatrix::dgSpatialMatrix();
dgSpatialMatrix::dgSpatialMatrix(dgFloat32 val);
....
dgSpatialMatrix* const jointMassArray = dgAlloca(dgSpatialMatrix,
                                                 m_nodeCount);

MuseScore

V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors and destructors. IntervalTree.h 70


IntervalTree<T,K>(const intervalTree& other) {
    center = other.center;
    intervals = other.intervals;
    if (other.left) {
        left = (intervalTree*) malloc(sizeof(intervalTree));  // <=
        *left = *other.left;
    } else {
        left = NULL;
    }
    if (other.right) {
        right = new intervalTree();
        *right = *other.right;
    } else {
        right = NULL;
    }
}

IntervalTree<T,K>& operator=(const intervalTree& other) {
    center = other.center;
    intervals = other.intervals;
    if (other.left) {
        left = new intervalTree();                            // <=
        *left = *other.left;
    } else {
        left = NULL;
    }
    if (other.right) {
        right = new intervalTree();                           // <=
        *right = *other.right;
    } else {
        right = NULL;
    }
    return *this;
}

Blender

V630 The 'malloc' function is used to allocate memory for an array of objects which are classes containing constructors. FitCurve.cpp 129


typedef struct Point2Struct
{
  double coordinates[2];

  Point2Struct() { .... }
  ....
} Point2;

typedef Point2 Vector2;

using BezierCurve = Vector2 *;

static BezierCurve GenerateBezier(Vector2 *d,
                                  int first, int last,
                                  double *uPrime,
                                  Vector2 tHat1, Vector2 tHat2)
{
  ....
  BezierCurve bezCurve; /* RETURN bezier curve control points. */
  ....
  bezCurve = (Vector2 *)malloc(4 * sizeof(Vector2));     // <=
  ....
  if (alpha_l < 1.0e-6 || alpha_r < 1.0e-6)
  {
    ....
    bezCurve[0] = d[first];
    bezCurve[3] = d[last];
    ....
  }
  ....
}