Our website uses cookies to enhance your browsing experience.
Accept
to the top
close form

Fill out the form in 2 simple steps below:

Your contact information:

Step 1
Congratulations! This is your promo code!

Desired license type:

Step 2
Team license
Enterprise license
** By clicking this button you agree to our Privacy Policy statement
close form
Request our prices
New License
License Renewal
--Select currency--
USD
EUR
* By clicking this button you agree to our Privacy Policy statement

close form
Free PVS‑Studio license for Microsoft MVP specialists
* By clicking this button you agree to our Privacy Policy statement

close form
To get the licence for your open-source project, please fill out this form
* By clicking this button you agree to our Privacy Policy statement

close form
I am interested to try it on the platforms:
* By clicking this button you agree to our Privacy Policy statement

close form
check circle
Message submitted.

Your message has been sent. We will email you at


If you do not see the email in your inbox, please check if it is filtered to one of the following folders:

  • Promotion
  • Updates
  • Spam

Webinar: Evaluation - 05.12

>
>
>
Examples of errors detected by the V563…

Examples of errors detected by the V563 diagnostic

V563. An 'else' branch may apply to the previous 'if' statement.


BCmenu

V563 It is possible that this 'else' branch must apply to the previous 'if' statement. fire bcmenu.cpp 1853


void BCMenu::InsertSpaces(void)
{
  if(IsLunaMenuStyle())
    if(!xp_space_accelerators)return;
  else
    if(!original_space_accelerators)return;
  ....
}

Most likely {} are missing.


Squirrel

V563 It is possible that this 'else' branch must apply to the previous 'if' statement. squirrel sqapi.cpp 756


SQRESULT sq_rawdeleteslot(HSQUIRRELVM v,
  SQInteger idx,SQBool pushval)
{
  ....
  if(pushval != 0)
    if(pushval) v->GetUp(-1) = t;
  else
    v->Pop(1);   // <=
  ....
}

The code "v->>Pop(1);" is never executed.


PeerBlock

V563 It is possible that this 'else' branch must apply to the previous 'if' statement. peerblock editlistproc.cpp 91


static void EditList_OnCommand(....)
{
  ....
  if(l=dynamic_cast<StaticList*>(*list))
    if(l->File!=file) {
      l->File=file;
      g_ret|=LISTS_NEEDRELOAD;
    }
  else {
    delete *list;
    *list=l=new StaticList;
    l->File=file;
    g_ret|=LISTS_NEEDRELOAD;
  }
  ....
}

Trans-Proteomic Pipeline

V563 It is possible that this 'else' branch must apply to the previous 'if' statement. Mascot2XML mascotconverter.cxx 895


void MascotConverter::init(....) {
  ....
  if(line_len > 8 && line[0] == 'r' && line[1] == 'e' &&
     line[2] == 'l' && line[3] == 'e' && line[4] == 'a' &&
     line[5] == 's' && line[6] == 'e' && line[7] == '=')
    if(database_ == NULL)
      database_ = strCopy(line+8);
  else if(line_len > 5 && line[0] == 'F' && line[1] == 'I' &&
          line[2] == 'L' && line[3] == 'E' && line[4] == '=') {
    header_ = strCopy(line+5);
  ....
}

Because there are no parentheses, else refers to another if.


Cfront

V563 It is possible that this 'else' branch must apply to the previous 'if' statement. error.c 164


int error(int t, loc* lc, char* s ...)
{
  ....
  if (in_error++)
    if (t!='t' || 4<in_error) {
      fprintf(stderr,"\nUPS!, error while handling error\n");
      ext(13);
    }
  else if (t == 't')
    t = 'i';
  ....
}

Open X-Ray Engine

V563 It is possible that this 'else' branch must apply to the previous 'if' statement. hit_memory_manager.cpp 368


void CHitMemoryManager::load    (IReader &packet)
{
  ....
  if (!spawn_callback || !spawn_callback->m_object_callback)
    if(!g_dedicated_server)
      Level().client_spawn_manager().add(
          delayed_object.m_object_id,m_object->ID(),callback);
#ifdef DEBUG
  else {
    if (spawn_callback && spawn_callback->m_object_callback) {
      VERIFY(spawn_callback->m_object_callback == callback);
    }
  }
#endif // DEBUG
}

Amnesia: The Dark Descent

V563 It is possible that this 'else' branch must apply to the previous 'if' statement. CharacterBody.cpp 1591


void iCharacterBody::CheckMoveCollision(....)
{
  ....
  /////////////////////////////////////
  //Forward velocity reflection
  //Make sure that new velocity points in the right direction
  //and that it is not too large!
  if(mfMoveSpeed[eCharDir_Forward] != 0)
  {
    vForwardVel = ....;
    float fForwardSpeed = vForwardVel.Length();
    if(mfMoveSpeed[eCharDir_Forward] > 0)
      if(mfMoveSpeed[eCharDir_Forward] > fForwardSpeed)
        mfMoveSpeed[eCharDir_Forward] = fForwardSpeed;
    else
      if(mfMoveSpeed[eCharDir_Forward] < fForwardSpeed)
        mfMoveSpeed[eCharDir_Forward] = -fForwardSpeed;
  }
  ....
}