Examples of errors detected by the V3064 diagnostic
V3064. Division or mod division by zero.
Accord.Net
V3064 Potential division by zero. Consider inspecting denominator '(length - 1)'. Accord.Audio BlackmanWindow.cs 64
public BlackmanWindow(double alpha, int length)
: base(length)
{
double a0 = (1.0 - alpha) / 2.0;
double a1 = 0.5;
double a2 = alpha / 2.0;
for (int i = 0; i < length; i++)
this[i] = (float)(a0 -
a1 * Math.Cos((2.0 * System.Math.PI * i) /
(length - 1)) +
a2 * Math.Cos((4.0 * System.Math.PI * i) /
(length - 1)));
}
Similar errors can be found in some other places:
- V3064 Potential division by zero. Consider inspecting denominator '(length - 1)'. Accord.Audio BlackmanWindow.cs 65
Accord.Net
V3064 Potential division by zero. Consider inspecting denominator 'size'. Accord.Math Matrix.Construction.cs 794
public static double[,] Centering(int size)
{
if (size < 0)
{
throw new ArgumentOutOfRangeException("size", size,
"The size of the centering matrix must
be a positive integer.");
}
double[,] C = Matrix.Square(size, -1.0 / size);
....
}
Umbraco
V3064 Potential division by zero. Consider inspecting denominator 'maxWidthHeight'. ImageHelper.cs 154
private static ResizedImage GenerateThumbnail(....)
{
....
if (maxWidthHeight >= 0)
{
var fx = (float)image.Size.Width / maxWidthHeight;
var fy = (float)image.Size.Height / maxWidthHeight;
....
}
....
}
Similar errors can be found in some other places:
- V3064 Potential division by zero. Consider inspecting denominator 'maxWidthHeight'. ImageHelper.cs 155
SharpDevelop
V3064 Potential division by zero. Consider inspecting denominator 'workAmount'. XamlSymbolSearch.cs 60
public XamlSymbolSearch(IProject project, ISymbol entity)
{
....
interestingFileNames = new List<FileName>();
....
foreach (var item in ....)
interestingFileNames.Add(item.FileName);
....
workAmount = interestingFileNames.Count;
workAmountInverse = 1.0 / workAmount;
}
Unity C# reference source code
V3064 CWE-369 Potential division by zero. Consider inspecting denominator '(float)(width - 1)'. ClothInspector.cs 249
Texture2D GenerateColorTexture(int width)
{
....
for (int i = 0; i < width; i++)
colors[i] = GetGradientColor(i / (float)(width - 1));
....
}
Ryujinx
V3064 Potential division by zero. Consider inspecting denominator 'blockWidth'. AstcDecoder.cs 71
public AstcDecoder(
ReadOnlyMemory<byte> inputBuffer,
Memory<byte> outputBuffer,
int blockWidth,
int blockHeight,
int width,
int height,
int depth,
int levels,
int layers)
{
....
if ((uint)blockWidth > 12)
{
throw new ArgumentOutOfRangeException(nameof(blockWidth));
}
if ((uint)blockHeight > 12)
{
throw new ArgumentOutOfRangeException(nameof(blockHeight));
}
....
level.BlockCountX =
(level.ImageSizeX + blockWidth - 1) / blockWidth;
level.BlockCountY =
(level.ImageSizeY + blockHeight - 1) / blockHeight;
....
}