"It's like Unreal and Unity had a baby," as the GameDev community has affectionately described the engine. Not only is that a cute way to describe the engine, but it's also quite spot-on...
The PVS-Studio plugin for SonarQube has been around for a long time. However, in the latest update, we've turned one plugin into two plugins! This post will explain why it happened, what's new...
We know that math is a science of precision. Can we say the same about GeoGebra, an interactive math learning software? Let's analyze the project source code using...
Developing and playing games can be an incredibly engaging, addictive, and satisfying activity. But nothing spoils the gameplay experience like a tricky hidden bug. So, today we'll be looking at...
Your attention is invited to the third part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
Welcome to our second news and event digest for the .NET world! The first digest resonated with you, so the PVS-Studio C# team has gathered the most awesome and handy insights for you again...
How can you detect potential errors yet at the development stage? The technology of static analysis helps to answer this question. We will explore what it is and how it works using the example of a modern code analyzer, PVS-Studio. We will consider practical examples o…
Once again, we're checking the Apache product. This time we chose Solr, an open-source search server platform. Solr enables you quickly and efficiently search for information in databases and...
We can't develop programs without debugging. Modern IDEs have a built-in debugger, but there are cases when using IDE for debugging is superfluous or impossible. So, standalone debuggers come to...
Fellow developers, we invite you to continue our exciting journey through the depths of Intel OpenVINO code! Equipped with a static analyzer, just like detectives, we'll uncover the most...