Want to make your open-source project cleaner and more secure? This post shows how to use PVS-Studio for regular code analysis, integrate it into your CI pipeline, and catch bugs before they make...
This is a story of rewriting an application for DI containers, parsing dependencies, drawing schemas to avoid getting lost, and quietly praying to every possible deity that nothing suddenly...
The path of GameDev is treacherous and unpredictable. Like any project, it is tested through blood and sweat, battling creatures born from the darkness: barnacles, leeches, and antlions. And this...
We delved into the world of web development and discovered a bizarre creature—an elephant with the habits of a bug. While exploring the PHP project, we found the reason behind its strange...
This is the second article in a short series that explores interesting VR games and showcasing code issues found within their source code using PVS-Studio. Meet...
Developers wield an entire army of tools, each promising to make their lives easier. Yet hidden among this vast crowd stands a true hero—the one who comes to the rescue in the toughest battles...
PVS-Studio 7.38 has been released. This version brings the new core for the C and C++ analyzer, the user annotation mechanism in the Java analyzer, enhanced taint analysis, and that's not all...
Starting with PVS-Studio 7.38, the Java analyzer—just like its C# and C++ ones—now supports user annotations in JSON format. Why are they needed, and how can developers leverage them? We'll...
Unreal Engine powers a growing number of projects—from the acclaimed "The Witcher" to the equally impressive "The Day Before" As projects scale, the cost of unnoticed errors rises dramatically...