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Webinar: Let's make a programming language. Part 1. Intro - 20.02

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Posts

Posts

01 Jui 2022
Things to keep in mind when working with POSIX signals
Guest
Like any other tool, POSIX signals have their own rules on how to use them wisely, securely, and safely. Programming language standards, man pages and the POSIX standard itself have described...
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26 Mai 2022
Should PVS-Studio process other tools' reports?
Andrey Karpov
PVS-Studio can hide repeated warnings. The analyzer allows you to set baseline, which makes it easy to implement static analysis in legacy projects. Should we provide these features for...
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24 Mai 2022
15000 bugs in open-source projects
Andrey Karpov
The number of bugs in our bug list has exceeded 15000. This is exactly the number of bugs found by the PVS-Studio team in various open-source projects. Most excitingly, our bug collection is just...
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13 Mai 2022
Are you sure your passwords protected? The Bitwarden project check
Nikita Panevin
Bitwarden is an open-source password management service. The software helps generate and manage unique passwords. Will PVS-Studio find errors in such a...
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12 Mai 2022
How to spot C and C++ developers by their code
Guest
We happen to write code for IoT stuff related to electricity, like car charging stations. Since hardware resources are usually sufficient, our main goal is not to save on every byte possible...
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11 Mai 2022
Why should Unity game developers use static analysis?
Artem Rovenskii
The cost of making a video game has increased over the years. Game development is becoming increasingly complex, the code base is getting larger as well. It's getting harder for developers to...
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06 Mai 2022
Debug output on microcontrollers: how Concepts and Ranges put my printf to rest
Guest
Hello! My name is Alexander and I work as a microcontroller...
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04 Mai 2022
Code comments as a work of art
Sergey Khrenov
Welcome all developers and everyone who commiserate. Everyone commented their code at least once — that's for sure. Was it your code or someone else's? Were these comments useful? Or were they...
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28 Avr 2022
PVS-Studio evolution: data flow analysis for related variables
Nikita Lipilin
Related variables are one of the main problems of static analysis. This article covers this topic and describes how PVS-Studio developers are fighting false positives caused by...
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26 Avr 2022
Unreal baselining: PVS-Studio's enhancements for Unreal Engine projects
Valery Komarov
The PVS-Studio static analyzer is constantly evolving. We enhance various mechanisms, integrate the analyzer with game engines, IDEs, CI/CD instruments, and other systems and services. A few...
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