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09 Jui 2022
50 mauvais conseils de codage pour développeur C++
Andrey Karpov
Presque tous les articles du C++ fournissent des informations sérieuses et exigent une lecture réfléchie — de préférence avec une tasse de café. Et parfois, on veut juste s'amuser. C'est pourquoi j'ai décidé d'écrire cet article humoristique avec des mauvais conseils...
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07 Jui 2022
"Google" programmers. How one idiot hired a couple more idiots
Guest
A long time ago, I performed technical interviews on a regular basis — I was recruiting candidates for the position of a programmer in a company. I had a simple, clear, and smart recruitment plan...
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03 Jui 2022
Embedded system developers do not know how to program
Guest
Nowadays system resources are widely available. Ordinary high-level application software developers have to follow minimum system requirements. So, don't expect them to optimize the code to...
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01 Jui 2022
Things to keep in mind when working with POSIX signals
Guest
Like any other tool, POSIX signals have their own rules on how to use them wisely, securely, and safely. Programming language standards, man pages and the POSIX standard itself have described...
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26 Mai 2022
Should PVS-Studio process other tools' reports?
Andrey Karpov
PVS-Studio can hide repeated warnings. The analyzer allows you to set baseline, which makes it easy to implement static analysis in legacy projects. Should we provide these features for...
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24 Mai 2022
15000 bugs in open-source projects
Andrey Karpov
The number of bugs in our bug list has exceeded 15000. This is exactly the number of bugs found by the PVS-Studio team in various open-source projects. Most excitingly, our bug collection is just...
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13 Mai 2022
Are you sure your passwords protected? The Bitwarden project check
Nikita Panevin
Bitwarden is an open-source password management service. The software helps generate and manage unique passwords. Will PVS-Studio find errors in such a...
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12 Mai 2022
How to spot C and C++ developers by their code
Guest
We happen to write code for IoT stuff related to electricity, like car charging stations. Since hardware resources are usually sufficient, our main goal is not to save on every byte possible...
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11 Mai 2022
Why should Unity game developers use static analysis?
Artem Rovenskii
The cost of making a video game has increased over the years. Game development is becoming increasingly complex, the code base is getting larger as well. It's getting harder for developers to...
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06 Mai 2022
Debug output on microcontrollers: how Concepts and Ranges put my printf to rest
Guest
Hello! My name is Alexander and I work as a microcontroller...
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