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07 Aoû 2019
WinForms: Errors, Holmes
Sergey Khrenov
We like to search for errors in Microsoft projects. Why? It's simple: their projects are usually easy to check (you can work in Visual Studio environment for which PVS-Studio has a convenient...
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06 Aoû 2019
Getting Started with the PVS-Studio Static Analyzer for C++ Development under Linux
Yuri Minaev
PVS-Studio supports analyzing projects developed in C, C++, C#, and Java. You can use the analyzer under Windows, Linux, and macOS. This small article will tell you the basics of analyzing C and...
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05 Aoû 2019
Analysis of the Yuzu Source Code Using the PVS-Studio Static Code analyzer
Vladislav Stolyarov
I'm Vladislav, at the moment I am doing an internship at PVS-Studio. As you know, the best way to get to know the product is to try it, and in my case to also flesh out an article from the...
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03 Aoû 2019
Why Static Analysis Can Improve a Complex C++ Codebase
Andrey Karpov
Gradually and imperceptibly we get the situation when C++ projects' complexity becomes extreme. Unfortunately, now a C++ programmer can't be on his...
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02 Aoû 2019
Get to Know the PVS-Studio Static Analyzer for Java
Maxim Stefanov
Over the years, the PVS-Studio team has been developing the same-name static analyzer. At this point the analyzer represents a complex software solution, which provides the analysis of...
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01 Aoû 2019
Conferences. Sub-totals for the first half of 2019
Vasilisa Kleymenova
When the rich and full of new experience year 2018 was coming to an end, we all heaved a sigh of relief ("PVS-Studio. Thank you for being alive") and thought that everything was over. But it...
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30 Jul 2019
PVS-Studio Looked into the Red Dead Redemption's Bullet Engine
Victoria Khanieva
Nowadays there is no need to implement the physics of objects from scratch for game development because there are a lot of libraries for this purpose. Bullet was actively used in many AAA...
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29 Jul 2019
Almost Perfect Libraries by Electronic Arts
Sviatoslav Razmyslov
Our attention was recently attracted by the Electronic Arts repository on GitHub. It's tiny, and of the twenty-three projects available there, only a few C++ libraries seemed interesting...
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26 Jul 2019
Best Copy-Paste Algorithms for C and C++. Haiku OS Cookbook
Sviatoslav Razmyslov
Numerous typos and Copy-Paste code became the main topic of the additional article about checking the Haiku code by the PVS-Studio analyzer. Yet this article mostly tells about errors related...
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25 Jul 2019
How to shoot yourself in the foot in C and C++. Haiku OS Cookbook
Sviatoslav Razmyslov
The story of how the PVS-Studio static analyzer and the Haiku OS code met goes back to the year 2015. It was an exciting experiment and useful experience for teams of both projects. Why...
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