Subject: Bugs not dead: How to catch bugs in game code
Date: June 02, 2026, 01:00 PM UTC+1
Description:
Bugs, crashes, glitches... Video games seem to be built on these words and feel like inevitabilities. No game can be truly perfect, but that doesn't stop us from aiming for it.
In the live talk, we'll explore why even experienced game dev teams can slip up and how to shrink the number of code issues:
Subject: Integrating SAST into DevSecOps
Date: March 25, 2026
Description: As software delivery accelerates, security must move at the same speed. In the webinar, we explored how to effectively integrate Static Application Security Testing (SAST) into your DevSecOps...
Subject: Evaluation
Date: December 06, 2024
Description: In this talk, we'll touch upon the topic of compile-time evaluation. Let's see how we can use the AST to calculate values, and why this approach can be difficult at times. Also, we'll take a look...
Subject: C++ Semantics
Date: November 06, 2024
Description: In this talk on the C++ semantics, we will take a look at symbols and name resolution. We will discuss different kinds of lookups, scope importing, overload resolution, as well as templates and...