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Bugs not dead: How to catch bugs in game code

Unicorn with mic
  • Subject: Bugs not dead: How to catch bugs in game code

  • Date: June 02, 2026, 01:00 PM UTC+1

  • Description:

    Bugs, crashes, glitches... Video games seem to be built on these words and feel like inevitabilities. No game can be truly perfect, but that doesn't stop us from aiming for it.

    In the live talk, we'll explore why even experienced game dev teams can slip up and how to shrink the number of code issues:

    •  walk through obvious and hidden reasons why various issues appear in code;
    •  explore amusing examples of bugs from popular game dev projects and what caused them;
    •  talk about how to detect issues before release and which dev practices help prevent them;
    •  discover proven tools that can help reveal issues and see them in action.

Register now

Past webinars

Unicorn with mic
  • Subject: Let's make a programming language. Lexer

  • Date: April 29, 2026

  • Description: In this video, we continue building our own programming language from the ground up. Previously, we covered how terminal symbols fit into a grammar. Now we move one layer deeper: the lexer. The...

Unicorn with mic
  • Subject: Let's make a programming language. Grammars

  • Date: March 27, 2026

  • Description: We’re continuing our webinar series on building your own fictional programming language! Register to attend next webinar: https://pvs-studio.com/en/webinar/28/ All recordings will be sent to all...

Unicorn with mic
  • Subject: Integrating SAST into DevSecOps

  • Date: March 25, 2026

  • Description: As software delivery accelerates, security must move at the same speed. In the webinar, we explored how to effectively integrate Static Application Security Testing (SAST) into your DevSecOps...

Unicorn with mic
  • Subject: Let's make a programming language. Intro

  • Date: March 01, 2026

  • Description: We’re kicking off a webinar series on how to build your own programming language in C++. In this first session, we’ll break down — step by step and in plain terms — what’s inside the “black box”:...

Unicorn with mic
  • Subject: Evaluation

  • Date: December 06, 2024

  • Description: In this talk, we'll touch upon the topic of compile-time evaluation. Let's see how we can use the AST to calculate values, and why this approach can be difficult at times. Also, we'll take a look...

Unicorn with mic
  • Subject: C++ Semantics

  • Date: November 06, 2024

  • Description: In this talk on the C++ semantics, we will take a look at symbols and name resolution. We will discuss different kinds of lookups, scope importing, overload resolution, as well as templates and...