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01 Sep 2023
Oh my C! How they wrote code back in the Quake days
Anton Tretyakov
In the words of Mr. John Carmack, "Focus is a matter of deciding what things you're not going to do". Taking inspiration from this quote, let's not waste any time and delve into analyzing the code...
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30 Aoû 2023
PVS-Studio vs CodeLite: a battle for the perfect code
Evgenii Feklin
How to improve the quality and reliability of a codebase? One of the answers to this question is to use static analysis. In this article, we are going to check how this methodology can improve...
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25 Aoû 2023
Common patterns of typos in programming
Andrey Karpov
The developers have an endless amount of ways to make mistakes while writing code. However, sometimes we can find obvious and interesting patterns in how and where developers make mistakes...
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17 Aoû 2023
PVS-Studio 7.26: running analysis in VS Code and Qt Creator, integration with DefectDojo, and more
Sergey Vasiliev
PVS-Studio 7.26 has been released. Now you can run the analysis in plugins for VS Code and Qt Creator; upload the analysis results to DefectDojo, and more. In this note, we'll take a closer look...
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15 Aoû 2023
DefectDojo and PVS-Studio: tracking errors and vulnerabilities
Mikhail Evtihevich
How to simplify the process of bug fixing and prevent vulnerable code from being released? Use quality control tools. We will use PVS-Studio to search for errors and vulnerabilities, and...
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09 Aoû 2023
Analysis of suspicious code fragments in MassTransit
Nikita Panevin
MassTransit is an open-source distributed application framework for .NET. In this article, we'll discuss some issues in its source code. A static analyzer will help us to identify them. Enjoy...
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03 Aoû 2023
Does C# always have boxing with string concatenation and interpolation?
Nikita Lipilin
The C# developers are familiar with the term "boxing". It can be either obvious or unnoticeable. For example, the addition of a value type and string can cause boxing. Or not. Something...
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21 Jul 2023
Ryujinx: re-checking the Nintendo Switch emulator using PVS-Studio
Gleb Aslamov
Nintendo Switch's popularity hasn't waned, and with exclusive games winning awards, the desire to play them is only growing. However, not everyone has the opportunity to try out this portable...
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13 Jul 2023
Heroes of Code and Magic: VCMI game engine analysis
Alexey Smolskas
Sometimes you might wish to feel nostalgic and play your favorite old game, but certain things in such games may seem outdated. So, to breathe new life into an old project, some enthusiasts set...
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04 Jul 2023
Examining suspicious code fragments in AWS SDK for .NET
Sergey Vasiliev
Today we are dissecting AWS SDK for .NET. We will look at suspicious code fragments, figure out what's wrong with them, and try to reproduce some of the errors. Make yourself a cup of coffee and...
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