Nous utilisons des cookies pour améliorer votre expérience de navigation. En savoir plus
Accepter
to the top
close form

Remplissez le formulaire ci‑dessous en 2 étapes simples :

Vos coordonnées :

Étape 1
Félicitations ! Voici votre code promo !

Type de licence souhaité :

Étape 2
Team license
Enterprise licence
** En cliquant sur ce bouton, vous déclarez accepter notre politique de confidentialité
close form
Demandez des tarifs
Nouvelle licence
Renouvellement de licence
--Sélectionnez la devise--
USD
EUR
* En cliquant sur ce bouton, vous déclarez accepter notre politique de confidentialité

close form
La licence PVS‑Studio gratuit pour les spécialistes Microsoft MVP
close form
Pour obtenir la licence de votre projet open source, s’il vous plait rempliez ce formulaire
* En cliquant sur ce bouton, vous déclarez accepter notre politique de confidentialité

close form
I am interested to try it on the platforms:
* En cliquant sur ce bouton, vous déclarez accepter notre politique de confidentialité

close form
check circle
Votre message a été envoyé.

Nous vous répondrons à


Si l'e-mail n'apparaît pas dans votre boîte de réception, recherchez-le dans l'un des dossiers suivants:

  • Promotion
  • Notifications
  • Spam

Webinar: Evaluation - 05.12

>
Posts

Posts

20 Jui 2020
Static Analysis in Unreal Engine 4 | UE4 Tutorial
In this UE4 tutorial, we will look over the general process of static analysis of C++ code and then get specific in how this is done using PVS-Studio. We all know that no one writes perfect code. There's always a chance that there will appear bugs, even in big projects…
...
How to introduce a static code analyzer in a legacy project and not to discourage the team
Andrey Karpov
It is easy to try a static code analyzer. But it requires skills to introduce it in the development of an old large project. If the approach is incorrect, the analyzer can add work, slow...
...
Subscribe to the newsletter
Want to receive a monthly digest of the most interesting articles and news? Subscribe!
* By clicking this button you agree to our Privacy Policy statement
19 Jui 2020
The PVS-Studio analyzer: detecting potential compatibility issues with Java SE API
Maxim Stefanov
2019 was a very busy year in terms of conferences. Our team could leave for whole weeks on business trips. As you know, the conference is perfect time to share knowledge. In addition to giving...
...
18 Jui 2020
The code of the Command & Conquer game: bugs from the 90's. Volume one
Sviatoslav Razmyslov
The American company Electronic Arts Inc (EA) has made the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. This code should help...
...
17 Jui 2020
How to find errors in a C# project working under Linux and macOS
Nikita Lipilin
PVS-Studio is a well-known static code analyzer that allows you to find a lot of tricky errors hidden in the source code. Beta testing of the new version has recently finished. It provides...
...
A note of caution about using PVS-Studio on godbolt.org (Compiler Explorer)
Andrey Karpov
We have added an option allowing you to experiment with the PVS-Studio static analyzer on the godbolt.org (Compiler Explorer) website. It supports analysis of C and C++ code. We believe this to be...
...
01 Jui 2020
NSA, Ghidra, and unicorns
Nikita Lazeba
This time, the PVS-Studio team's attention was attracted by Ghidra, a big bad reverse-engineering framework allowing developers to analyze binary files and do horrible things to them. The...
...
28 Mai 2020
Single line code or check of Nethermind using PVS-Studio C# for Linux
Nikolay Mironov
This article coincides with the beta testing start of PVS-Studio C# for Linux, as well as the plugin for Rider. For such a wonderful reason, we checked the source code of the Nethermind product...
...
20 Mai 2020
A bug caused by the #line directive in the Visual C++ compiler
Sviatoslav Razmyslov
The #line directive is added by the preprocessor and can then be used to help the developer understand which file and line a particular code fragment in the preprocessed file refers to. The...
...
18 Mai 2020
How to climb a tree
Yuri Minaev
Rather, how to get down from it. But first things first. This article stands out a bit of the usual format of articles from PVS-Studio. We often write about checking other projects, but almost...
...
View more Pagination arrow previous
Showing: - of 1479