We recently found out that the source code of the Captain Blood game (formerly known as Age of Pirates: Captain Blood) has been opened. We couldn't pass it up so we checked the game's quality...
Developers often make mistakes accidentally, or because they are in a hurry. Wondering how to find such mistakes quickly? Welcome to another article in the "How PVS-Studio prevents rash code...
There aren't many things left in modern C++ that don't fit the "Don't pay for what you don't use" paradigm. One of them is dynamic_cast. In this article, we'll find out what's wrong with it...
Recently, Wolfire Games released Overgrowth's source code. We couldn't but check the game's quality with the help of PVS-Studio. Let's see where you can find the coolest action: in the game or in...
This is the second part in a series of articles checking the MuditaOS operating system. In this article, we cover the bottlenecks of the project that are worth refactoring. The PVS-Studio...
Operating systems are a kind of software where code quality is critical. This time the PVS-Studio analyzer checked MuditaOS. So let's take a look at what the static analyzer found in this...
It's freezing outside, everyone has already decorated the Christmas tree and bought tangerines. New Year is coming! So, it's time to meet the Top 10 interesting bugs found by the PVS-Studio...
We often check retro games. In our company, many developers like to find interesting projects for themselves. They feel nostalgic when they're studying these projects. But we need to run retro...