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Victoria Khanieva

Posts: Victoria Khanieva

20 Aoû 2021
Tutorial: how to port a project from Interop Word API to Open XML SDK
Victoria Khanieva, Sviatoslav Razmyslov
With the .NET5 release further development of some projects was questionable due to the complexity of porting. One can abandon small outdated libraries or find a replacement. But it's hard to...
...
29 Mar 2021
macOS Kernel, how good is this apple?
Victoria Khanieva
At the very beginning of this year, Apple released the source code for macOS – Big Sur. It includes XNU, the kernel of the macOS operating system. A few years ago, PVS-Studio has already checked...
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21 Oct 2020
Amnesia: The Dark Descent or how to forget to fix copy paste
Victoria Khanieva
Just before the release of the "Amnesia: Rebirth" game, the vendor "Fractional Games" opened the source code of the legendary "Amnesia: The Dark Descent" and its sequel "Amnesia: A Machine For...
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02 Jul 2020
PVS-Studio impressed by the code quality of ABBYY NeoML
Victoria Khanieva
ABBYY has recently opened the source code of their NeoML framework. Someone suggested that we check this library with PVS-Studio. We liked the idea and got down to work without further delay...
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10 Avr 2020
DeepCode: outside perspective
Victoria Khanieva
Recently DeepCode, which is a static analyzer based on machine learning, began to support checking of C and C++ projects. And now we can find out the differences between the results of the...
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26 Mar 2020
OpenToonz
Victoria Khanieva
Almost four years have passed since the PVS-Studio team checked the OpenToonz source code. This project is a very powerful tool for creating two-dimensional animation. Since the last check, with...
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Machine learning in static analysis of program source code
Andrey Karpov, Victoria Khanieva
Machine learning has firmly entrenched in a variety of human fields, from speech recognition to medical diagnosing. The popularity of this approach is so great that people try to use it wherever...
...
30 Jul 2019
PVS-Studio Looked into the Red Dead Redemption's Bullet Engine
Victoria Khanieva
Nowadays there is no need to implement the physics of objects from scratch for game development because there are a lot of libraries for this purpose. Bullet was actively used in many AAA...
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11 Jul 2019
PVS-Studio wanted but couldn't find bugs in robots.txt
Victoria Khanieva
The other day Google revealed the sources of the robots.txt parser. Why not give a run for the already far and wide checked project using PVS-Studio and possibly find a bug. So said so done. But...
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25 Avr 2019
Cataclysm Dark Days Ahead: Static Analysis and Roguelike Games
Victoria Khanieva
You must have already guessed from the title that today's article will be focusing on bugs in software source code. But not only that. If you are not only interested in C++ and in reading about...
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