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Posts: #GameDev

Posts: # GameDev

How static code analysis helps in the GameDev industry
George Gribkov
The gaming industry is constantly evolving and is developing faster than a speeding bullet. Along with the growth of the industry, the complexity of development also increases: the code base...
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21 Oct 2020
Amnesia: The Dark Descent or how to forget to fix copy paste
Victoria Khanieva
Just before the release of the "Amnesia: Rebirth" game, the vendor "Fractional Games" opened the source code of the legendary "Amnesia: The Dark Descent" and its sequel "Amnesia: A Machine For...
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28 Aoû 2020
Checking the code of XMage, and why you won't be able to get the special rare cards of the Dragon's Maze collection
Maxim Stefanov
XMage is a client-server application for playing Magic: The Gathering (MTG). XMage's development was started in early 2010. Since then, it has seen 182 releases, attracted an army of...
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13 Aoû 2020
Unicorns break into RTS: analyzing the OpenRA source code
Nikita Lipilin
This article is about the check of the OpenRA project using the static PVS-Studio analyzer. What is OpenRA? It is an open source game engine designed to create real-time strategies. The...
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13 Jul 2020
The code of the Command & Conquer game: bugs from the 90's. Volume two
Sviatoslav Razmyslov
The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors...
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29 Jui 2020
How the PVS-Studio analyzer began to find even more errors in Unity projects
Nikita Lipilin
When developing the PVS-Studio static analyzer, we try to develop it in various directions. Thus, our team is working on plugins for the IDE (Visual Studio, Rider), improving integration with CI...
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18 Jui 2020
The code of the Command & Conquer game: bugs from the 90's. Volume one
Sviatoslav Razmyslov
The American company Electronic Arts Inc (EA) has made the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. This code should help...
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20 Avr 2020
A second check of Newton Game Dynamics with PVS-Studio
Vladislav Stolyarov
Some time ago, somewhere on the Internet, I stumbled upon a physics engine called Newton Game Dynamics. Knowing that engine projects are usually big and complex, I decided to check its code...
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05 Fév 2020
RunUO check by the PVS-Studio analyzer
Ekaterina Nikiforova
This article covers the check of the RunUO project using the static PVS-Studio analyzer. RunUO is the emulator of server software for Ultima Online, the game that once won the hearts of many...
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17 Jan 2020
VVVVVV??? VVVVVV!!!
George Gribkov
If you're reading this text, you've either thought that something was wrong with the headline or you've seen the name of a familiar computer game. VVVVVV is an indie platformer game that has...
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