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Webinar: Let's make a programming language. Part 1. Intro - 20.02

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27 Avr 2024
Let's check the qdEngine game engine, part one: top 10 warnings issued by PVS-Studio
Andrey Karpov
The bugs found in the qdEngine game engine are quite diverse, so I don't want to put them all in one publication. Our readers may miss out on interesting topics on writing high-quality code...
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25 Avr 2024
Nephalem's nightmare. Exploring errors in Diablo 3 server emulator code
Andrey Moskalev
Pursuing Diablo, the nephalem falls into another one of Belial's traps. Plunged into a deadly nightmare by the Lord of Lies, the hero must repeat their past victories over the Great Evils to...
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19 Avr 2024
21 bugs in 21st version of Apache NetBeans
Daniil Liakhov
Apache NetBeans is one of the first IDEs for Java. It has been supported for nearly 30 years. Recently, Apache NetBeans 21 was released. We've decided to check the source code of such a...
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17 Avr 2024
PVS-Studio 7.30: enhanced integration with Unreal Engine, new C++ analyzer features, and more
Gleb Aslamov
PVS-Studio 7.30 has been released. We're glad to introduce new features, user annotations and various enhancements for the PVS-Studio integration with Unreal Engine, and even more! Here's a post...
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16 Avr 2024
Static analyzer nudges you to write clean code
Andrey Karpov
Static analyzers help not only detect errors and security flaws but also make code cleaner. Analyzers find redundant checks, duplicate actions, and other anomalies — they give the opportunity to...
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12 Avr 2024
Bugs that buzzed a lot
Anastasiya Vorobeva
A real bug, a bug in the code, or distractions can all affect your project and lead to many different consequences. In this article, we've collected a number of notorious and fascinating bugs...
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10 Avr 2024
Code of game engine written in Java: what does it hide?
Kirill Epifanov
Have you ever wondered about game engines written in Java? jMonkeyEngine is such an engine, and a popular one. In this article, we will look at it and check its source code for errors. We may...
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05 Avr 2024
How not to check array size in C++
Mikhail Gelvikh
How often do you see the sizeof(array)/sizeof(array[0]) statement used to get the size of an array? I really hope it's not too often, because it's 2024 already. In this note, we'll talk about...
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03 Avr 2024
Simple & quick search for bugs in Unity games (for C# developers)
Artem Rovenskii
Each of us encounters game bugs, and some games have more of them than others. Many games suffer from bugs caused by errors in code. Today, we'll see how static analysis can help easily detect...
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27 Mar 2024
Setting up static analysis for Unreal Engine project
Mikhail Evtihevich
The PVS-Studio analyzer's been supporting the analysis of the Unreal Engine projects for a long time. Since the last post on the topic, we've hammered away at this mode. That's why we'd like...
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