The analyzer detected a construct that can be optimized. An object of type class or structure is passed to a function. This object is passed by value but is not modified because there is the key word const. Perhaps you should pass this object using a constant reference in the C++ language or a pointer in the C language.
For example:
bool IsA(const std::string s)
{
return s == A;
}
When calling this function, the copy constructor will be called for the std::string class. If objects are often copied this way, this may significantly reduce the application's performance. You may easily optimize the code by adding the reference:
bool IsA(const std::string &s)
{
return s == A;
}
The analyzer doesn't output the message if it is a plain old data (POD) structure whose size is not larger than that of the size of pointer. Passing such a structure by reference won't give any performance gain.
References: