If you are a software developer working in the video game industry and wondering what else you could do to improve the quality of your product or make the development process easier and you don't...
Recently a long-awaited event has happened - Unity Technologies uploaded the C# source code of the game engine, available for free download on GitHub. The code of the engine and the editor...
How many people use subtitles worldwide? Probably, a lot. In the Internet you can find subtitles for almost any film in many languages for educational purposes or just because of love to the...
This small article is an intermediate result of a search on a topic of already known vulnerabilities in open source C# projects. I wanted to look at the examples of code that was vulnerable...
This time I go back again to the check of the Tizen project. In my recent post "Experiment of Bug Detection in the Code of C #Components of Tizen" in our blog, I analyzed the code of C#...
Recently, my colleague Andrey Karpov asked me to find 3-4 bugs in one of the Tizen components, written in C#.He has also done the analysis of Tizen, searching for bugs in the C/C++ code and is...
Perhaps, readers remember my article titled "Last line effect". It describes a pattern I've once noticed: in most cases programmers make an error in the last line of similar text blocks. Now I...
Recently I have done comparison of C# analyzers by PVS-Studio and SonarQube on the base of PascalABC.NET code. The research turned out to be pretty engaging, so I decided to continue working in...
In this article I would like to tell about several issues that PVS-Studio developers had to face when working on support of new Visual Studio version. Besides that, I will try to answer a...
In November 2016, we posted an article about the development and use of the PVS-Studio plugin for SonarQube. We received great feedback from our customers and interested users who requested...