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Webinar: Let's make a programming language. Part 1. Intro - 20.02

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Posts

Posts

22 Sep 2016
Searching for bugs in Mono: there are hundreds of them!
Sergey Vasiliev
It's very interesting to check large projects. As a rule, we do manage to find unusual and peculiar errors, and tell people about them. Also, it's a great way to test our analyzer and improve all...
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16 Sep 2016
GDB - a tough nut to crack: only a few bugs found by PVS-Studio
Andrey Karpov
GDB is a tool that is hard to live without. Of course, as Brooks says: "The quality in software development is achieved through proper design, not by endless testing". However, proper design...
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15 Sep 2016
How to avoid bugs using modern C++
Pavel Belikov
One of the main problems with C++ is having a huge number of constructions whose behavior is undefined, or is just unexpected for a programmer. We often come across them when using our...
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09 Sep 2016
"Again this PVS-Studio team. They are everywhere..."
Evgenii Ryzhkov
I've written this post as some moral support for my colleague Andrey Karpov. Once he came to me and said that he was so tired to repeat that only few people in the world are aware that...
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06 Sep 2016
Rechecking Apache HTTP Server
Alexander Chibisov
Apache HTTP Server project continues to develop, and so does PVS-Studio analyzer, growing even more powerful with every new version. Let's see what we've got this time.
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02 Sep 2016
A space error: 370.000.000 $ for an integer overflow
Aleksey Statsenko
Start. 37 seconds of flight. KaBOOM! 10 years and 7 billion dollars are turning into...
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31 Aoû 2016
Bugs found in GCC with the help of PVS-Studio
Andrey Karpov
I regularly check various open-source projects to demonstrate the abilities of the PVS-Studio static code analyzer (C, C++, C#). Now it is time for the GCC compiler to get checked...
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24 Aoû 2016
Checking the Source Code of MSBuild with PVS-Studio
Sergey Khrenov
As we continue developing PVS-Studio static code analyzer, we often have to check large open-source projects by renowned developers. The fact that even such projects contain a certain amount of...
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23 Aoû 2016
Discussing Errors in Unity3D's Open-Source Components
Ivan Kishchenko
Unity3D is one of the most promising and rapidly developing game engines to date. Every now and then, the developers upload new libraries and components to the official repository, many of...
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22 Aoû 2016
Checking the Code of LDAP-Server ReOpenLDAP on Our Readers' Request
Egor Bredikhin
In this article, I'd like to talk about the analysis of ReOpenLDAP project. It was developed to help solve issues that PAO (PJSC) MegaFon, Russia's largest mobile network operator, was faced...
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