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Posts

Posts

12 Aoû 2019
Using PVS-Studio Static Analyzer in C and C++ Development for Embedded Systems
Yuri Minaev
This article will tell you how to launch analysis of an embedded project and how to work with the analyzer's...
...
08 Aoû 2019
The story of how PVS-Studio found an error in the library used in... PVS-Studio
Sergey Vasiliev
This is a short story about how PVS-Studio helped us find an error in the source code of the library used in PVS-Studio. And it was not a theoretical error but an actual one - the error appeared...
...
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07 Aoû 2019
WinForms: Errors, Holmes
Sergey Khrenov
We like to search for errors in Microsoft projects. Why? It's simple: their projects are usually easy to check (you can work in Visual Studio environment for which PVS-Studio has a convenient...
...
06 Aoû 2019
Getting Started with the PVS-Studio Static Analyzer for C++ Development under Linux
Yuri Minaev
PVS-Studio supports analyzing projects developed in C, C++, C#, and Java. You can use the analyzer under Windows, Linux, and macOS. This small article will tell you the basics of analyzing C and...
...
05 Aoû 2019
Analysis of the Yuzu Source Code Using the PVS-Studio Static Code analyzer
Vladislav Stolyarov
I'm Vladislav, at the moment I am doing an internship at PVS-Studio. As you know, the best way to get to know the product is to try it, and in my case to also flesh out an article from the...
...
03 Aoû 2019
Why Static Analysis Can Improve a Complex C++ Codebase
Andrey Karpov
Gradually and imperceptibly we get the situation when C++ projects' complexity becomes extreme. Unfortunately, now a C++ programmer can't be on his...
...
02 Aoû 2019
Get to Know the PVS-Studio Static Analyzer for Java
Maxim Stefanov
Over the years, the PVS-Studio team has been developing the same-name static analyzer. At this point the analyzer represents a complex software solution, which provides the analysis of...
...
01 Aoû 2019
Conferences. Sub-totals for the first half of 2019
Vasilisa Kleymenova
When the rich and full of new experience year 2018 was coming to an end, we all heaved a sigh of relief ("PVS-Studio. Thank you for being alive") and thought that everything was over. But it...
...
30 Jul 2019
PVS-Studio Looked into the Red Dead Redemption's Bullet Engine
Victoria Khanieva
Nowadays there is no need to implement the physics of objects from scratch for game development because there are a lot of libraries for this purpose. Bullet was actively used in many AAA...
...
29 Jul 2019
Almost Perfect Libraries by Electronic Arts
Sviatoslav Razmyslov
Our attention was recently attracted by the Electronic Arts repository on GitHub. It's tiny, and of the twenty-three projects available there, only a few C++ libraries seemed interesting...
...
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