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03 Jan 2015
PVS-Studio Probes into Linux' Innards (3.18.1)
Andrey Karpov, Sviatoslav Razmyslov
For the sake of advertisement, we decided to analyze the Linux kernel with our static code analyzer. The difficulty of this task makes it especially interesting. Linux' source codes have...
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24 Déc 2014
Analysis of the The Powder Toy Simulator
Sviatoslav Razmyslov
The Powder Toy is a free physics sandbox game, which simulates air pressure and velocity, heat, gravity and a countless number of interactions between different substances. The game provides you...
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15 Déc 2014
Note about diagnostics fine-tuning
Andrey Karpov
Despite the fact that our analyzer is stated to be one of the simplest tools in installing and everyday usage (everything is working "out-of-the-box" and does not require any unintuitive...
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12 Déc 2014
Note about hotkeys
Mikhail Nikishin
Even if our product, PVS-Studio, position itself as a tool for programmers, and it is the reason why almost all questions sent to tech support are highly specialized (i.e. usually we are not...
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11 Déc 2014
We are Cancelling Support for the Embarcadero RAD Studio IDE
Andrey Karpov
We have made a decision to stop supporting the Embarcadero RAD Studio IDE in PVS-Studio starting with version 5.21. The analyzer will no longer be able to integrate into this environment and...
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10 Déc 2014
Why Students Need the CppCat Code Analyzer
Andrey Karpov
CppCat is a simple static code analyzer capable of detecting bugs in C/C++ programs. We started granting free academic licenses to all interested (students, teachers, and so on). For the sake...
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04 Déc 2014
Why We Need the Suppression Mechanism for Analyzer-Generated Messages
Sviatoslav Razmyslov
Every software product has its own origin and development history. A project may be new and small or it may have a dozen of years of commercial success behind it and include thousands of...
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03 Déc 2014
Spring RTS Engine Checkup
Sviatoslav Razmyslov
Spring RTS is a game engine for real-time strategy (RTS) video games. Spring was originally created to reproduce the Total Annihilation game popular in the 90\00-s. During the later years, a lot...
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28 Nov 2014
Miranda NG Project to Get the "Wild Pointers" Award (Part 2)
Andrey Karpov
In this article, we continue to discuss errors found in the Miranda NG project by the PVS-Studio static code analyzer. Last time we were talking about pointers and memory handling. This time we...
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25 Nov 2014
Miranda NG Project to Get the "Wild Pointers" Award (Part 1)
Andrey Karpov
I have recently got to the Miranda NG project and checked it with the PVS-Studio code analyzer. And I'm afraid this is the worst project in regard to memory and pointers handling issues I've...
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